Wednesday, October 26, 2016

RMHS Survey Results

Breakfast in the Cafeteria: Survey Results

Number of Responses: 11

From the data, I can conclude that breakfast in the cafeteria is known about by the students, but it's not a popular option. The majority of the survey takers (63.6%) said that they are aware that breakfast is served in the cafeteria, but the majority of them have also never had it (81.8% of survey takers). From these results I can draw the conclusion that students don't eat breakfast in the cafeteria because they don't want to, not because they're unaware of the option.

Also, from the data collected about the types of food served in the cafeteria, it seems that students would prefer food that isn't a current option. It may be a possibility that if the cafe served different foods, like waffles, donuts, etc., that students may begin to consider the cafe to be a better option. I could make this survey better by adding a question about the food options, and asking students that if the cafeteria including the options that they had checked off would change their minds about eating breakfast in the cafe.

Wednesday, October 19, 2016

A Company's Social Responsibility

Starbucks


Starbucks Foundation
Started in 1977 by funding literacy programs in the US and Canada and now supporting communities around the globe, the Starbucks Foundation is committed to strengthening communities. The foundation gives money to different causes that they believe in including helping young people acquire the opportunities and skills that they need to succeed, community service programs and monetary donations, or supporting clean water initiatives.
The foundation has an extremely wide reach and a large impact. In 2015, they gave $6.9 million in grants to nonprofit organizations, and the Starbucks corporation itself raised over $29 million in cash for the foundation.
As a for-profit, public company, Starbucks believes that they have a responsibility to give back to the community.

Veterans and Military Support
Starbucks believes that military veterans and their families deserve more than just the simple words, "thank you." They believe in finding opportunities or veterans returning from service and allowing them to stay connected to their communities. Starbucks has committed to hiring 10,000 veterans and military spouses by 2018, and to date they have hired more than 6,500.
In April 2016, Starbucks partnered with the Schultz Family Foundation in Seattle with the goal to create a blueprint to bridge the gap between the military and civilians.John Kelly. Starbucks' Senior VP said "that this initiative is more than a pipeline to an incredible talent pool, but an opportunity to build on Starbucks legacy of community service and civic engagement.”

Tuesday, October 18, 2016

Business and Social Responsibility Questions

5.1 Assessment

  1. A business is an organization involved in producing and marketing goods and services. A business may also be a company.
  2. Two primary functions of a business are producing and marketing goods and services,
  3. Businesses can be categorized by size, by profit orientation (nonprofit or for profit), by market served (consumer or industrial), and the types of products provided (goods, services, etc).
  4. E-Commerce is significant because it gives businesses another way to market and sell their goods and services. It opens up a wider range of consumers and allows for people to easily access information or products. 

Chapter 5 Business and Social Responsibility Flashcards

Quizlet-Business and Social Responsibility

Wednesday, October 5, 2016

Licencing a Video Game: History

1962 Spacewar!
Created by MIT student Steve Russell. Although it was very simple, it was the first computer-based video game every created.

1977 Video Game Computer System by Atari
More commonly known as the Atari 2600, it was an at-home video gaming console. Features included a joystick, color games, and varying difficulty levels.

1989 Game Boy
Nintendo's Game Boy was the first handheld system with interchangeable cartridges. Features included good game play, easy usage, and long battery life.

2000 The Sims
A simulation game modeling realistic life, became the best selling computer game of its time.


Image result for video games in 1950

Image result for virtual reality video games
Video Games Then (www.factmyth.,com). and Now (Virtual Reality) (www.sossolteiros,bol.uol.com.br)


Information from http://www.museumofplay.org/about/icheg/video-game-history/timeline 


Tuesday, October 4, 2016

Licensing a Video Game: Marketing Mix Report

The Dance Experience

Report:
The Dance Experience is a dance themed video game that provides the “complete dance experience.” In this game, the player can choreograph, judge, design costumes, watch various tutorials, and dance along with their favorite dance stars. Maddie Ziegler, Travis Wall, and Misty Copeland guide the player on their journey through the dance experience serving as their mentors. The Dance Experience is a unique video game unlike any other!

Target Market:
This game was specifically designed to entertain young adult and teenage dancers.

Marketing Mix:
- Product
The Dance Experience is a dance video game that allows the player to choreograph, design costumes, watch instructional videos, judge competitions, and dance along side industry professionals. The game has a range of levels from beginner to advanced and has all styles of dance. This includes ballet, tap, jazz, contemporary, lyrical, modern, hip hop, ballroom, Bollywood and more!

- Place
This game will be sold at most dance retail stores and department stores including Target, Walmart and Gamestop, as well as online.

- Price
The Dance Experience is competitively prices at $23.99; you also have the option to purchase products used in the game, including a ballet barre, a bun maker, shoes, costumes, and more, for an additional cost.

- Promotion
At select dance competitions and conventions, demos of The Dance Experience will be available for dancers to try. Also, at select competitions, dancers in the highest scoring numbers will be awarded free copies of the game. Representatives of The Dance Experience include Maddie Ziegler, Travis Wall, and Misty Copeland, who will promote the game on their social media and at select events.

Image result for maddie ziegler photoshootImage result for misty copeland Image result for travis wall dancing

Licence a Video Game: Dance


  1.  For this project, Jamie and I will be marketing a dance themed video game. We will research three well-known dance stars; Misty Copeland, Travis Wall, and Maddie Ziegler. Our game will be based on the dance careers of these three dancers, and the game will include a competitive dance aspect, costume design aspect, and a way to choreograph your own dance for the dancers to preform.
  2.  The current dance video games are...
Video Game Research
GamePriceLocations SoldTarget MarketFeatures
Dance Dance Revolution$54.99
$14.59
$29.95
Toys R Us, Target, Game Stop, Amazon, WalmartYoung Adults and Kids, DancersA game compatible with play station, dance mat, many levels and songs
Just Dance$15.97
$12.99
$25.97
Toy R US, Target, Game Stop, Amazon, WalmartDancers, Teensinteractive dance routines to popular music for the WII
Dance Central$14.99
$11.99
$19.99
Walmart, Xbox, Best Buy, MicrosoftDancers, TeensInteractive dance game for the Xbox Kinect

          3.
Image result for dance central x box kinect game
Dance Central (www.xbox.com)
Image result for just dance video game
Just Dance (www,everythingintime.com)
Image result for dance dance revolution video game
Dance Dance Revolution (www,gamefaqs.com)